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For my final project in Interactive Media Development, I created an on-rails shooter called Evil Odyssey in Unity. The idea was that you are lost in a surreal forest guiding a group of similarly lost humans, and you come across a car made out of a tree in a strange section of the woods that then whisks you away on a strange journey into the heart of darkness. The car is armed with a futuristic laser gun, and you must use this weapon to defend your fellow humans from the many monsters you encounter on this odyssey through the evolution of evil; past, present, & future. 

I used C# to code this game, and it features path finding, path following, flocking, steering, on-rail shooter gameplay, a variety of animations and movement scripts, and a scoring system that tracks the number of monsters disintegrated and the number of humans saved. I coded my own rail system that the tree car follows while you man its light laser, and the humans follow you on the tree car while monsters are triggered to seek out and attack your human party, effectively making the line of humans following you your health bar. If all the humans die, you have failed the odyssey and the game ends.

The cult level also features an altered version of the human head record player I created in Maya which is shown along with some of my 3D modeling work.

Here is a document detailing the coding work I did for the game.

http://www.mediafire.com/download/gjjkq8g0sau055y/IMDFinalProject.docx

Evil Odyssey

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